Assessment Embedded Task 3:
According to Suzanne M. Miller and Mary B. McVee education
needs to be embodied with the digital
world if students are to feel that their education is meaningful and useful to
their lives. Incorporating the digital world into the classroom is using
technologies that improve the educational outcomes of students. These include
images, audio files and videos. Below are some examples of how each of these types
of media can enhance learning and meaning for the students:
Images:
·
Images can be used to spark interest in learning
material
·
Engaged deeper thinking through evaluation and
analysis e.g. See, Think Wonder tool
Audio:
·
Learn on the go
·
Instant updates
·
Keep knowledge in the one archive
·
Easy to recall information in the future
Video:
·
Help students retain what they learn
·
Help students better express their deepest
understanding of core classroom content
·
Promotes creativity
·
Engages students in their learning
All of these types of media can be modified by the educator
to help better facilitate the needs of individual classrooms. Students may also
be allowed to individualise certain aspects of some media to help with their engagement.
Using the SAMAR model I can incorporate images into my
teaching discipline of Industrial Technology Design as follows:
How to use and/or examination of Vernier Calipers
Substitution –, an image could be
included into paper instructions to help clarify and explain the correct measurement
technique.
Augmentation – image and instructions to be completed online.
Modification – Students to self-record displaying competence in
undertaking task at their own pace.
Redefinition –Recording to be
uploaded by student and checked by teacher at their own pace.

Some really great points there, its great to see the application of such ideas in IT&D.
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